fog of war in combat

March 28th, 2009

combat is affected by positive/negative modifiers 

source of modifiers is not disclosed

example: infantry unit is defending from an attack; general info available to the attacker may be unit type and, maybe, size. However, the unit may have dug in (positive modifier - +M); may be elite (+M); may have AT weapon (+M), etc This info is not available until combat occurs. Note that these attributes do not necessary belong to the unit, they can be terrain attributes, or leaders, or others.

This system would work in an area / zone game.  When the attacker assaults a zone, the defender can play the attributes (same for the attacker). A simplified system like this is used in the recently released Storm over Stalingrad (MMP), which leverage simple combat cards.

The tweak here is that the card would not be just a random opportunity. Rather they belong to the unit/zone/leader

Issue: how to make the tracking simple

Command rule - enhanced A House Divided System

March 2nd, 2009

Setting - Strategic Game; PtP movement

Possible topic (WWI - Italian Front)

Front is divided in 3-4 theatres; Player assign strategic resources to each theathre

Command table: roll a die to get activation pts. Die roll in each theatre is influenced by resource allocation

Activation pts are used for

- resource gathering: both organize recruitment and acquire combat assets

- wage war by maneuvering

what is this line…..

March 2nd, 2009

test - does this go in the selected category??


February 21st, 2009

still me trying to figure this tool out.

blog testing

February 21st, 2009

Hi Paolo
this was not exactly what I meant. It seems that everybody can read it.
I was not really looking for an open source, rather than everybody with a pswd could read it….
I try to create some themes or categories….the tool doesn’t look so friendly….anyway…

Welcome to The Paper Army!

February 17th, 2009

Welcome to The Paper Army Blog. A blog to discuss and exchange ideas about designing and developing new wargames.